MENA-first casual game studio · Dubai

Built for the region, not localised into it.

Not Intended Games builds original casual mobile games natively for MENA — with Arabic-first design, original IP, and in-house publishing and user acquisition. Every decision, from art and UX to distribution, is shaped by a deep understanding of the region.

Founded 2026 Dubai, UAE Playable vertical slice live

Isometric artwork of a fully upgraded solarpunk settlement headquarters from Project Amal

MENA is a market to design games for — not project games into

For decades the industry treated the region as a place to ship translated games. The next decade's winners are being designed here from the start. That is the studio we are building.

01

The money is here

The Gulf is one of the highest-spending mobile markets on earth — yet most of the titles that earn there were built somewhere else and translated in.

02

The gap is structural

Studios translate; almost no one designs Arabic-first. Translation isn't localisation. When someone finally builds natively, they own the category for years.

03

A proven genre, reinvented

We take the coin-looter engine — one of casual mobile's top-grossing formats — and rebuild its core mechanic to fit the region's values: the same thrill, native by design.


Native by construction, not localised after the fact

Our defensibility is Arabic-first design, an original world the audience owns, an active twist on the genre's core loop, and in-house regional publishing.

01 · Arabic-first UI & UX

Designed in Arabic, not retrofitted

Full right-to-left at the engine level — bars, navigation and text flow naturally, rather than being bolted onto an English build after the fact.

02 · Authentic world

An original IP the audience recognises as theirs

Architecture, landmarks and textures rooted in the region — not a foreign game with Arabic subtitles and an orientalist reskin.

03 · Mechanical originality

An active twist the giants aren't pointed at

Our bank-or-push extraction loop brings something new to the genre while keeping its core strength — hard to replicate as more than a temporary minigame.

04 · In-market publishing

User acquisition and go-to-market, in-house

A MENA-first team running its own UA and distribution — cumulated cultural capital and reach, not an outsourced launch.


Why we exist

Mission

Games made with regional knowledge, not regional guesswork

Build casual games rooted in Arab culture and designed for Arab players from day one — with every decision, from art and UX to publishing, shaped by a deep understanding of the region.

Vision

A stronger gaming ecosystem, built from the inside

Shape a stronger gaming ecosystem in MENA by developing local talent and creating games that represent the region's culture, identity and creativity on a global stage.


First title

Project Amal [codename]

An Arabic-first social-casual game set in a solarpunk Gulf. Players rebuild a settlement out of the ruins, send convoys into the wastes beyond it, and decide — moment to moment — whether to bank the haul or push deeper for more.

Isometric artwork of the Expedition building — a solar structure with Arabic geometric patterning

Founders

Two founders at the crossroads of publishing and product development, with a combined two decades operating in MENA.

Bruno Fetter
Co-Founder

Bruno Fetter

École Centrale Supélec (Paris), with eleven years working across MENA — three in consulting and private equity, then eight in digital marketing at Criteo and Acquisit, running user-acquisition campaigns for major gaming companies across EMEA.

Jeremie Lebouc
Co-Founder

Jeremie Lebouc

ESCP Europe (Management), with nine years working across MENA — five in digital marketing at Criteo and ByteDance, and four in MENA game publishing at Tencent.


Let's talk

Investors, publishers and partners — we're always glad to walk through the product, the vertical slice and the regional thesis. Reach us at hello@notintended.games.

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