The money is here
The Gulf is one of the highest-spending mobile markets on earth — yet most of the titles that earn there were built somewhere else and translated in.
MENA-first casual game studio · Dubai
Not Intended Games builds original casual mobile games natively for MENA — with Arabic-first design, original IP, and in-house publishing and user acquisition. Every decision, from art and UX to distribution, is shaped by a deep understanding of the region.
For decades the industry treated the region as a place to ship translated games. The next decade's winners are being designed here from the start. That is the studio we are building.
The Gulf is one of the highest-spending mobile markets on earth — yet most of the titles that earn there were built somewhere else and translated in.
Studios translate; almost no one designs Arabic-first. Translation isn't localisation. When someone finally builds natively, they own the category for years.
We take the coin-looter engine — one of casual mobile's top-grossing formats — and rebuild its core mechanic to fit the region's values: the same thrill, native by design.
Our defensibility is Arabic-first design, an original world the audience owns, an active twist on the genre's core loop, and in-house regional publishing.
Full right-to-left at the engine level — bars, navigation and text flow naturally, rather than being bolted onto an English build after the fact.
Architecture, landmarks and textures rooted in the region — not a foreign game with Arabic subtitles and an orientalist reskin.
Our bank-or-push extraction loop brings something new to the genre while keeping its core strength — hard to replicate as more than a temporary minigame.
A MENA-first team running its own UA and distribution — cumulated cultural capital and reach, not an outsourced launch.
Build casual games rooted in Arab culture and designed for Arab players from day one — with every decision, from art and UX to publishing, shaped by a deep understanding of the region.
Shape a stronger gaming ecosystem in MENA by developing local talent and creating games that represent the region's culture, identity and creativity on a global stage.
First title
An Arabic-first social-casual game set in a solarpunk Gulf. Players rebuild a settlement out of the ruins, send convoys into the wastes beyond it, and decide — moment to moment — whether to bank the haul or push deeper for more.
Two founders at the crossroads of publishing and product development, with a combined two decades operating in MENA.
École Centrale Supélec (Paris), with eleven years working across MENA — three in consulting and private equity, then eight in digital marketing at Criteo and Acquisit, running user-acquisition campaigns for major gaming companies across EMEA.
ESCP Europe (Management), with nine years working across MENA — five in digital marketing at Criteo and ByteDance, and four in MENA game publishing at Tencent.
Investors, publishers and partners — we're always glad to walk through the product, the vertical slice and the regional thesis. Reach us at hello@notintended.games.
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